Thursday, March 5, 2015

The Drifter Challenge - House 001 - Rules

HOW TO PLAY
House 001 of The Drifter Challenge


GAME SET UP 
Oasis Springs - Base Game
-Demolish all Residential and Community Lots
-Place or Build a Restaurant on The Futures Past Community Lot
-Evict all Residents
Willow Creek - Base Game
-Demolish all Residential and Community Lots
-Evict all Residents
Newcrest - Added To Base Game
-Residential Lots may be left as they are, Rebuilt or Replaced with a Lot downloaded from the Gallery
---Must be Built or Replaced with the specified Lot type only
-Populate with Sims (optional)
Granite Falls - Outdoor Retreat Game Pack
-Make no changes to The Deep Woods (hidden Hermit area)
-All other Rental or Community Lots may be left as they are, Rebuilt or Replaced with a Lot downloaded from the Gallery
---Must be Built or Replaced with the specified Lot type only
Magnolia Promenade - Get To Work Expansion Pack
-Retail Lots may be left as they are, Rebuilt or Replaced with a Lot downloaded from the Gallery
---Must be Built or Replaced with the specified Lot type only
Windenburg - Get Together Expansion Pack
-Make no changes to the Community Lots
- - -To preserve all Club aspects in the game
-Make no changes to the Residential Lots (Exceptions Below)
- - -The Summer Home
- - -Mid-Nowhere
- - - - - -Must be Built or Replaced with the specified Lot type only
- Populate with more Sims (optional)
San Myshuno - City Living Expansion Pack
-Residential and Community Lots may be left as they are, Rebuilt or Replaced with a Lot downloaded from the Gallery
---Must be Built or Replaced with the specified Lot type only
-Populate with more Sims (optional)
Forgotten Hollow - Vampires Game Pack
-Residential Lots may be left as they are, Rebuilt or Replaced with a Lot downloaded from the Gallery
---Must be Built or Replaced with the specified Lot type only
- Populate with more Sims (optional)
Brindleton Bay - Cats And Dogs Expansion Pack
-Residential and Community Lots may be left as they are, Rebuilt or Replaced with a Lot downloaded from the Gallery
---Must be Built or Replaced with the specified Lot type only
-Populate with more Sims (optional)

*You are Free to Evict or Delete Sims.  The game will auto-populate the worlds with "Townies" regardless of your decision (Exceptions Below)
-The Residents in Windenburg  
- - -To preserve all Club aspects in the game

*Thanks to LessThanZero, there is a game save file that has all the hard work done for you! Just click here


**Sim Creation**
-Create or Download one new Sim with the following guidelines (referred to as the Main Sim)
-Human type or Alien races only
-Must be Young Adult life stage
-Set the gender preference of the Main Sim
- - -This may be changed anytime during game play
-Pick any Traits for the Main Sim
- - -If you download a Sim, make sure that they do not have any Skills or extra Traits gained (could give unwanted advantages)
- - -Try using Traits that you have never tried before or use a Random Trait Generator for a potential added challenge aspect (optional)
-Pick any Aspiration for the Main Sim
- - -You may change this Aspiration at any time during game play (swap often to maximize Satisfaction Reward points gained)

*You begin this House Mini-Challenge with only the Main Sim.  This Sim will be the ONLY playable character in the Active Household for the length of this mini-challenge


GAME SETTINGS

**Game Options**
-Autonomy - Full
-Traditional Social Menu - Your Choice
-Disable Autonomy for Selected Sim - Unchecked
-Fill Empty Homes - Checked
-Auto Age (Played Sims) - Yes
-Auto Age (Unplayed Sims) - Checked
-Sim Lifespan - Normal



WHERE TO START AND LAST MINUTE PREPARATIONS

**Moving In**
*Move the Main Sim onto the Agave Abode Residential Lot using Manage Worlds
-Oasis Springs
-Lot Size 20x15

**Extra Prep**
*Drop the Active Household funds down to $0 Simoleons
-Using the "testingcheats on" "Money 0" cheat

*Choose up to three Lot Traits (optional)
-These can be changed at anytime during game play

**Make Two Separate Game Save Files (optional but recommended)**
*The 1st Game Save file will act as the Main Save which you will play

*The 2nd Game Save file, will act as a backup of the Main Save, holding your place at the beginning of this House Mini-Challenge.

Note:  It's highly recommended that you make these separate game save files so that if you are unsatisfied with how things turn out or you do not complete the requirements in the allotted time, you will have the option to redo this House Mini-Challenge without losing all prior world progress

*Begin game play!  Good Luck, Drifter!  =)



MAIN GOALS OF HOUSE 001

**Building on the Active Home Lot**
*Create a 1 Bedroom, 1 Bathroom Home worth at least $30k Simoleons (after Depreciation)
-A Room consists of at least 4 walls, a door, textured flooring and wall coverings
-Enter Live Mode from Build Mode and Depreciation will take place
-These requirements are minimums, feel free to add more to the house

**Goals during game play**
*Produce and raise an Heir to the Young Adult life stage
-The Heir will become the Main Sim in the 2nd House Mini-Challenge
-Upon reaching this milestone you must stop game play if you are continuing on to House 002 of The Drifter Challenge
-If any Main Goal was not reached prior to the Heir reaching Young Adult life stage this House Mini-Challenge ends - considered a house challenge fail



WHERE YOU CAN TRAVEL

There MUST be at least $1k Simoleons in Household Funds should you choose to travel (unless specified).  Having $1k Simoleons in Household Funds to travel will apply ANY time you wish to visit the following locations

*Oasis Springs
-The Futures Past Community Lot (Restaurant)
-Any Club or Party locations the Household Sims are asked to attend or that they host
*Willow Creek
-Any Club or Party locations the Household Sims are asked to attend or that they host
*Granite Falls
-Campsite Rentals - All Active Household members MUST attend
-The National Forest
-The Deep Woods
-Any Club or Party locations the Household Sims are asked to attend or that they host
*Magnolia Promenade
-Any of the Retail Lots and their surrounding areas - No funds needed if the traveling Household Sim owns property there
-Any Club or Party locations the Household Sims are asked to attend or that they host
*Newcrest
-Any Club or Party locations the Household Sims are asked to attend or that they host
*Windenburg
-The Bluffs
-The Ruins
-The Von Haunt Estate
-Any Club or Party locations the Household Sims are asked to attend or that they host
*San Myshuno
-Any Festival locations the Household Sims are asked to attend
-Any Club or Party locations the Household Sims are asked to attend or that they host
*Forgotten Hollow
-Any Club or Party locations the Household Sims are asked to attend or that they host
*Brindleton Bay
-The Vet Clinic Community Lot and its surrounding areas - No funds needed if the traveling Household Sim owns property there
-Any Club or Party locations the Household Sims are asked to attend or that they host
*Miscellaneous Locations
-The Hospital - No funds needed if your Sim is traveling for work or if you're joining a Sim for a birth
-The Police Station - No funds needed if your Sim is traveling for work
-The Science Lab - No funds needed if your Sim is traveling for work
-Sixam - No funds needed if traveling while at The Science Lab during work hours
-Revisiting The Final Resting Place of any Sims who have passed away (and are now ghosts) - No funds needed to go strengthen ties

*Note: If a Sim is asked to an outing of any type, the event location is allowed to be traveled to for the duration of the event.  This includes travel to lots that are not considered unlocked at the time of the invitation. 



SOME THINGS NOT ALLOWED

*Host any Club Gatherings on the Active Home Lot

*Designate the Active Home Lot as a Club Hangout destination

*Have a playable character be/become a Vampire

*Use any age altering or life prolonging items

*Bring any Sims back from the dead

*Move any Sims OUT of the Active Household (this includes Cats and Dogs)
Exceptions to this rule:
-If a Cat in the Active Household has Kittens - The Kittens may be sold
-If a Dog in the Active Household has Puppies - The Puppies may be sold

*Control any Sims other than the Main Sim (Examples Below):
-Getting or switching Jobs
-Selecting how they perform while at Work or School
-Purchasing Satisfaction Rewards
-Directing them to use items in their Personal Inventory
Exceptions to this rule:
-Answering Phones
-Claiming Beds
-Taking a Pregnancy Test
-Having Baby at the Hospital
-Age Up with a Bassinet or a Cake
- -ONLY allowed on their Birthday
-Pleading for Life (to Grim)



ADDING SIMS TO THE ACTIVE HOUSEHOLD

*All Sims that join the Active Household MUST be added using the Move In interaction
-Does not include the following:
- - -Adoption
- - -Babies produced within the Active Household
- - -Kittens produced within the Active Household
- - -Puppies produced within the Active Household
- - -Alien abduction children
- - -Whispering Wishing Well acquired Sims
- - -Created Clones

Note: If a Sim you are inviting to Move In has other Household Members, you may choose to split their Household or move any number of them in (within the game constraints).  If you are choosing to Move In the entire Household, you MUST check mark "Sell All Lot Furnishings" (if this option is available) before the Move In process is complete

*Any Simoleons that are brought when a Sim joins the Active Household, MUST be deleted immediately.  Household funds MUST be reset to the amount prior to the Sim(s) joining the Active Household
-Using the "testingcheats on" "Money" cheat

*Any items brought in the Personal Inventory or Family Inventory when a Sim joins the Active Household,  may be kept or sold for Simoleons




ALL ABOUT THE HEIR

*The Heir MUST be made through the WooHoo For Baby command with a Sim who is a part of the Active Household and the Main Sim
-The following cannot be considered The Heir
- - -Babies produced with a Sim who is not part of the Active Household
- - -Adopted Sims
- - -Alien Abduction Babies
- - -Vampire Babies
- - -Whispering Wishing Well added Sims
- - -Sims added with the Move In interaction

*If the Main Sim should die before Woohoo For Baby is successful (resulting in pregnancy) this House Mini-Challenge ends - considered a house challenge fail

*The Heir is considered the 1st born - even in cases with multiple births

*You may pick the Traits and the Aspiration of The Heir

*If The Heir dies or is otherwise removed from the Active Household this House Mini-Challenge ends - considered a house challenge fail


A LITTLE BIT OF THIS AND THAT

*You may choose the Traits and Aspirations of any Sims in the Active Household when prompted to do so (after Age Up)

*You may use the Form Group interaction with Non-Playable Sims (this is great for helping them build Skills or perform tasks without actually controlling them)

*You may remove items out of the Non-Playable Household Sims' inventories at any time

*Death Flowers can be used by the Main Sim only
-They may NOT be dragged into any Non-Playable Sims' inventories

*You may Purchase and Manage the Restaurant in Oasis Springs
-Purchase on Main Sim only
-Any non playable Active Household members hired cannot be controlled at the workplace

*You may Purchase and Manage a Retail Lot in Magnolia Promenade
-Purchase on Main Sim only
-Any non playable Active Household members hired cannot be controlled at the workplace

*You may Purchase and Manage the Vet Clinic in Brindleton Bay
-Purchase on Main Sim only
-Any non playable Active Household members hired cannot be controlled at the workplace

*The Active Household may Create or Join Clubs at any time
-Creation on the Main Sim only

*The Main Sim in the Active Household has the choice of any career or they can remain unemployed the length of this mini-challenge

*The use of any Mods or Custom Content is at your discretion
-ALL play testing was done with a "vanilla" game
-Using Mods or Custom Content may greatly impact the Challenge in negative ways