GAME SET UP AND SIM CREATION FOR CONTINUING THE FULL 24 HOUSE CHALLENGE
In Willow Creek world (in the Foundry Cove district):
-Move The Drifter onto the Garden Essence Lot
*Use (testingcheats on + freerealestate on) if needed
-Select the Residential Lot type you'd like to start gameplay with - can be changed any time
-Select Lot Traits - can be changed any time
-Select Lot Challenges - can be changed any time
You may customize all other Worlds
In Manage Worlds Screen:
-Select Manage Household and choose Edit on The Drifter Household
In Create A Sim:
-Create one additional Young Adult Sim - Standard or Occult (across multiple packs)
-Pick 1-3 Traits
-Select an Aspiration - may be changed any time during gameplay
-Choose up to 20 Likes and/or Dislikes - or let these be acquired through game play
-Set Relationship Status to Roommate of The Drifter
*Will be concidered and referred to as the Secondary Sim
*Note: Using Story Mode could potentially make an easier challenge
GAME SET UP AND SIM CREATION FOR PLAYING JUST HOUSE 015
In Willow Creek world (in the Foundry Cove district):
-Evict any Sims on the Garden Essence Lot
-Demolish the Garden Essence Lot
-Select the Residential Lot type you'd like to start game play with - can be changed any time
-Select Lot Traits - can be changed any time
-Select Lot Challenges - can be changed any time
You may customize all other Worlds and Lots
In Create A Sim:
-Create two Young Adult Sims - Standard or Occult (across multiple packs)
-Pick 1-3 Traits for each Sim
At least one should be the following:
Kleptomaniac
-Select an Aspiration for each Sim - can be changed at any time during gameplay
-Choose up to 20 Likes and/or Dislikes - or let these be acquired through game play
-Set Relationship Status to Roommates
-Designate which Sim will be The Drifter and which will be the Secondary Sim
*Note: Using Story Mode could potentially make an easier challenge
-Move the Household onto the Garden Essence Lot
*Use (testingcheats on + freerealestate on) if needed
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GAMEPLAY SETTINGS
-Autonomy - Full
-Auto Age (Played Sims) - Yes
-Auto Age (Played Sims) - Yes
All Other Settings Are Optional
*Note: Normal Lifespan was the only length playtested
LAST MINUTE PREPARATIONS
-Sell any belongings that The Drifter has brought in their inventory
-Drop the Active Household Funds to $0 Simoleons
*Use (testingcheats on + Money 0)
-Save your game
*Optional - Make a backup save of your game - you will not have to redo all the set up procedures if you are unsatisfied with how things turn out or experience a House Challenge Fail
-Begin Game Play!
REQUIRED GOALS OF HOUSE 015
1. As a minimum create a 3 Bedroom, 2 Bathroom home worth at least $100k Simoleons - include a designated museum room or display case
1. As a minimum create a 3 Bedroom, 2 Bathroom home worth at least $100k Simoleons - include a designated museum room or display case
2. Complete the Chief Of Mischief Aspiration
3. Swipe at least 15 objects - display the Swiped objects in the designated museum room or display case
*Optional - All swiped objects are from different locations
4. Produce and raise The Heir to the Young Adult life stage
*The Heir is the firstborn baby made between The Drifter and another Sim who is part of the Active Household at the time the WooHoo For Baby interaction is used
*When The Heir reaches Young Adult, stop game play, save and continue onto House 016
*When The Heir reaches Young Adult, stop game play, save and continue onto House 016
IT IS A HOUSE CHALLENGE FAIL IF
-Any Required Goal was not completed before The Heir ages to Young Adult
-The Heir dies or is otherwise removed from the Active Household
THE PLAYABLE SIMS THIS HOUSE CHALLENGE
-The Drifter
-The Secondary Sim
*All other Household Sims are considered Non-Playable and may only be controlled using options specified under the following "Non-Playable Sims Can" list
-The Drifter
-The Secondary Sim
*All other Household Sims are considered Non-Playable and may only be controlled using options specified under the following "Non-Playable Sims Can" list
NON-PLAYABLE SIMS CAN
-Use available options through their portrait
-Answer phones/text messages and respond to pop-up events
-Redeem points in the Rewards Store and interact with purchased items
-Age Up
-Open Occult specific windows and purchase/select abilities - (across multiple packs)
-Use remedies to cure sickness and/or neutralize poisons - (across multiple packs)
-Use remedies to cure sickness and/or neutralize poisons - (across multiple packs)
-Drink Plasma Packs (Vampires needed)
ADDING SIMS TO THE ACTIVE HOUSEHOLD
-Check mark "Sell All Lot Furnishings" if the option is available
-Active Household Funds must be reset to the amount prior to the additions
-Any additions to the Active Household must be made through the Ask To Join Household interaction except for the following:
*Adopted Sims
*Science Babies
*Created Clones (Get To Work needed)
*Whispering Wishing Well acquired Sims (Romantic Garden Stuff needed)
*Adopted or Rescued Pets (across multiple packs)
*Duplicato Spell Created Clones (Realm Of Magic needed)
*Activated Servo Bots (Discover University needed)
*Created Clones (Get To Work needed)
*Whispering Wishing Well acquired Sims (Romantic Garden Stuff needed)
*Adopted or Rescued Pets (across multiple packs)
*Duplicato Spell Created Clones (Realm Of Magic needed)
*Activated Servo Bots (Discover University needed)
-Check mark "Sell All Lot Furnishings" if the option is available
-Active Household Funds must be reset to the amount prior to the additions
YOU ARE NEVER ALLOWED TO
-Use any age altering, life prolonging or death defying items on any Household Sim
-Move any Sim out of the Active Household
-Move any Sim out of the Active Household
*Does not apply to animals
-Create or designate other Sims to fill the role of The Drifter, The Secondary Sim or The Heir
-Create or designate other Sims to fill the role of The Drifter, The Secondary Sim or The Heir
WHERE AND WHEN YOU CAN TRAVEL
-Lots any Active Household Sims are invited to
-Lots for scheduled Events
-Lots required for Aspiration updates
-Visit The Final Resting Place of Sims - to strengthen ties or release spirits
-Sylvan Glade - and a Lot in Foundry Cove district for access
-The Grotto - and a Lot in Acquisition Butte district or Desert Bloom Lot for access
-All job, career and school locations (across multiple packs)
-Retail Lots that the Active Household owns (Get To Work needed)
-The Hospital (Get To Work needed) - to Have Baby
-Sixam (Get To Work needed)
-All Festival locations (across multiple packs)
-Club gatherings (City Living needed)
-Vet Clinic Lots (Cats And Dogs needed) - to get treatment for pets
-A Lot in Glimmerbrook to access The Magic Realm (Realm Of Magic needed)
-The Magic Realm (Realm Of Magic needed) - to become a spellcaster and as needed
-Underground Tunnels (Werewolves needed) - to travel/explore when visiting Moonwood Mill Lots
-Equestrian Center (Horse Ranch needed) - and a Lot in New Appaloosa district for access
-Residential Rental Properties that the Active Household owns (For Rent needed)
Community Lots Available:
-Arts Centers (City Living needed)
-Bars
-Beaches (Island Living needed)
-Community Spaces (Eco Lifestyle needed)
-Foxbury Commons (Discover University needed) - only when enrolled in University
-Gyms
-Karaoke Bars (City Living needed)
-National Parks
-Nightclubs
-Onsen Bathhouses (Snowy Escape)
-Parks
-Recreation Centers (Growing Together needed)
-Restaurants (Dine Out needed)
-Spas (Spa Day needed)
-UBrite Commons (Discover University needed) - only when enrolled in University
-Wedding Venues
Vacation Rental Properties And Destinations:
-While on vacation you have access to the Vacation Rental Lot and its surrounding district
-Granite Falls Forest to access The Deep Woods (Outdoor Retreat needed)
-A Lot in Belomisia Jungle to access Belomisia Jungle and it's Secrets (Jungle Adventures needed)
-Batuu (Star Wars: Journey To Batuu needed) - all areas available while visiting
All Other Lots Are Considered Locked And May Not Be Selected As A Destination
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