GAME SET UP AND SIM CREATION FOR CONTINUING THE FULL 24 HOUSE CHALLENGE
In Willow Creek World (in the Sage Estates district):
-Move House 006 Household - except The Heir - from the Oakenstead Lot to the Streamlet Single Residental Lot (in the Foundry Cove district)
*Use (testingcheats on + freerealestate on) if needed
*Optional - Build a house for them, as this is their new permenant residence
-On the Oakenstead Lot - select the Residential Lot type you'd like to start gameplay with - can be changed any time
-Select Lot Traits - can be changed any time
-Select Lot Challenges - can be changed any time
You may customize all other Worlds
In Manage Worlds Screen:
-Select Manage Household and choose Edit on The Drifter Household
In Create A Sim:
-Create seven additional Young Adult Sims - Standard or Occult (across multiple packs)
-Pick 1-3 Traits for each Sim
-Select an Aspiration for each Sim - may be changed any time during gameplay
-Choose up to 20 Likes and/or Dislikes - or let these be acquired through game play
-Set Relationship Status to Roommate of The Drifter
-Will be considered and referred to as Contestants
*Note: Using Story Mode could potentially make an easier challenge
GAME SET UP AND SIM CREATION FOR PLAYING JUST HOUSE 007
In Willow Creek world (in the Sage Estates district):
-Evict any Sims on the Oakenstead Lot
-Demolish the Oakenstead Lot
-Demolish the Oakenstead Lot
-Select the Residential Lot type you'd like to start gameplay with - can be changed any time
-Select Lot Traits - can be changed any time
-Select Lot Challenges - can be changed any time
You may customize all other Worlds and Lots
In Create A Sim:
-Create eight Young Adult Sims - Standard or Occult (across multiple packs)
-Pick 1-3 Traits for each Sim
-Select an Aspiration for each Sim - may be changed any time during gameplay
-Choose up to 20 Likes and/or Dislikes - or let these be acquired through game play
-Designate which Sim will be The Drifter and which others will be the Contestants
-Set Relationship Status to Roommate of The Drifter
*Note: Using Story Mode could potentially make an easier challenge
-Move the Household onto the Oakenstead Lot
*Use (testingcheats on + freerealestate on) if needed
-On the Oakenstead Lot, place or create a house with a minimum of 8 beds - no money constraints (testingcheats on + Money X)
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DAY 2:
-Have The Drifter Host an Event (example: House Party)
-At 11:00pm The Drifter shall attempt the Offer A Rose Interaction to the Contestant who has the highest relationship towards them (any Flirty Interaction if it's not available)
The Contestant who has the lowest relationship towards The Drifter is no longer eligible to participate in the Elimination Competition - Evict this Contestant from the Household
DAY 3:
-At 7:00am, purchase 6 easels and conduct a Painting Challenge
DAY 4:
-Have The Drifter take the 2 Contestants who won the Painting Challenge, on a group outing
-At 11:00pm The Drifter shall attempt the Offer A Rose Interaction to the Contestant who has the highest relationship towards them (any Flirty Interaction if it's not available)
The Contestant who has the lowest relationship towards The Drifter is no longer eligible to participate in the Elimination Competition - Evict this Contestant from the Household
Day 5:
-At 7:00am, conduct a Fishing Challenge
DAY 6:
-Have The Drifter take the 3 Contestants who did not win the Fishing Challenge on a group outing
-At 11:00pm The Drifter shall attempt the Offer A Rose Interaction to the Contestant who has the highest relationship towards them (any Flirty Interaction if it's not available)
The Contestant who has the lowest relationship towards The Drifter is no longer eligible to participate in the Elimination Competition - Evict this Contestant from the Household
DAY 11:
-Have The Drifter Host an Event (example: House Party)
At the end of the event, the Contestant who has the lowest relationship towards The Drifter is no longer eligible to participate in the Elimination Competition - Evict this Contestant from the Household
-Have The Drifter attempt to perform the Offer A Rose Interaction (any Flirty Interaction if it's not available) to the Final Contestant - They are the winner!
*Optional - Have The Drifter Ask To Be Boyfriend/Girlfriend, and then Propose to the winner
When the Elimination Competition has been completed, stop game play, save and proceed to House 007 Part 2 (After The Rose)
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-Save your game
*Optional - Make a backup save of your game - you will not have to redo all the set up procedures if you are unsatisfied with how things turn out or experience a House Challenge Fail
2. Complete the Soul Mate Aspiration
3. Produce and raise The Heir to the Young Adult life stage
*The Heir is the firstborn baby made between The Drifter and another Sim who is part of the Active Household at the time the WooHoo For Baby interaction is used
*When The Heir reaches Young Adult, stop game play, save and continue onto House 008
GAMEPLAY SETTINGS
-Autonomy - Full
-Auto Age (Played Sims) - No
-Auto Age (Played Sims) - No
All Other Settings Are Optional
*Note: Normal Lifespan was the only length playtested
LAST MINUTE PREPARATIONS
-Have The Drifter quit their job, call in sick or take vacation days during Part 1
-Save your game
*Optional - Make a backup save of your game - you will not have to redo all the set up procedures if you are unsatisfied with how things turn out or experience a House Challenge Fail
*Optional - Make a backup save of your game - you will not have to redo all the set up procedures if you are unsatisfied with how things turn out or experience a House Challenge Fail
-Begin Game Play!
REQUIRED GOAL OF HOUSE 007 PART 1
1. Conduct an Elimination Competition (using the structured days and rules below)
*The Contestant who wins the Elimination Competition will join The Drifter in Part 2
1. Conduct an Elimination Competition (using the structured days and rules below)
*The Contestant who wins the Elimination Competition will join The Drifter in Part 2
THE ELIMINATION COMPETITION
DAY 1:
-Have The Drifter perform at least one social interaction with each Contestant
-Have The Drifter attempt to perform at least 1 Flirty Interaction with each Contestant
DAY 1:
-Have The Drifter perform at least one social interaction with each Contestant
-Have The Drifter attempt to perform at least 1 Flirty Interaction with each Contestant
DAY 2:
-Have The Drifter Host an Event (example: House Party)
-At 11:00pm The Drifter shall attempt the Offer A Rose Interaction to the Contestant who has the highest relationship towards them (any Flirty Interaction if it's not available)
The Contestant who has the lowest relationship towards The Drifter is no longer eligible to participate in the Elimination Competition - Evict this Contestant from the Household
DAY 3:
-At 7:00am, purchase 6 easels and conduct a Painting Challenge
Painting Challenge:
-Instruct all Contestants to create a painting
The 2 Contestants who have the highest valued paintings are the winners - if any Contestant should stop before their painting is completed, they forfeit
-Have The Drifter take the 4 Contestants who did not win the Painting Challenge, on a group outing
-At 11:00pm The Drifter shall attempt the Offer A Rose Interaction to the Contestant who has the highest relationship towards them (any Flirty Interaction if it's not available)
Out of the 4 Contestants who went on a group outing today, the Contestant who has the lowest relationship towards The Drifter is no longer eligible to participate in the Elimination Competition - Evict this Contestant from the Household
-Instruct all Contestants to create a painting
The 2 Contestants who have the highest valued paintings are the winners - if any Contestant should stop before their painting is completed, they forfeit
-Have The Drifter take the 4 Contestants who did not win the Painting Challenge, on a group outing
-At 11:00pm The Drifter shall attempt the Offer A Rose Interaction to the Contestant who has the highest relationship towards them (any Flirty Interaction if it's not available)
Out of the 4 Contestants who went on a group outing today, the Contestant who has the lowest relationship towards The Drifter is no longer eligible to participate in the Elimination Competition - Evict this Contestant from the Household
DAY 4:
-Have The Drifter take the 2 Contestants who won the Painting Challenge, on a group outing
-At 11:00pm The Drifter shall attempt the Offer A Rose Interaction to the Contestant who has the highest relationship towards them (any Flirty Interaction if it's not available)
The Contestant who has the lowest relationship towards The Drifter is no longer eligible to participate in the Elimination Competition - Evict this Contestant from the Household
Day 5:
-At 7:00am, conduct a Fishing Challenge
Fishing Challenge:
-Instruct all Contestants to Fish for 1 hour
The Contestant who has caught the most fish (or the highest Simoleon amount of fish) is the winner - if any Contestant should stop fishing before the hour is up, they forfeit
-Have The Drifter attempt to perform the Ask On Date Interaction to the winner - if Ask On Date is rejected or is not available, just take them on an outing
-At 11:00pm The Drifter shall attempt the Offer A Rose Interaction to the winner (any Flirty Interaction if it's not available)
The Contestant who has caught the most fish (or the highest Simoleon amount of fish) is the winner - if any Contestant should stop fishing before the hour is up, they forfeit
-Have The Drifter attempt to perform the Ask On Date Interaction to the winner - if Ask On Date is rejected or is not available, just take them on an outing
-At 11:00pm The Drifter shall attempt the Offer A Rose Interaction to the winner (any Flirty Interaction if it's not available)
DAY 6:
-Have The Drifter take the 3 Contestants who did not win the Fishing Challenge on a group outing
-At 11:00pm The Drifter shall attempt the Offer A Rose Interaction to the Contestant who has the highest relationship towards them (any Flirty Interaction if it's not available)
The Contestant who has the lowest relationship towards The Drifter is no longer eligible to participate in the Elimination Competition - Evict this Contestant from the Household
DAY 7, 8 and 9:
-Each remaining Contestant shall have a one on one Date or outing with The Drifter - One Contestant per day
-At 11:00pm each day, The Drifter shall attempt the Offer A Rose Interaction to the Contestant who went on a Date or outing with them (any Flirty Interaction if it's not available)
-Each remaining Contestant shall have a one on one Date or outing with The Drifter - One Contestant per day
-At 11:00pm each day, The Drifter shall attempt the Offer A Rose Interaction to the Contestant who went on a Date or outing with them (any Flirty Interaction if it's not available)
DAY 10:
-Have a laid back day at the house with The Drifter and Contestants
-Have a laid back day at the house with The Drifter and Contestants
-At 11:00pm The Drifter shall attempt the Offer A Rose Interaction to the Contestant who has the highest relationship towards them (any Flirty Interaction if it's not available)
The Contestant who has the lowest relationship towards The Drifter is no longer eligible to participate in the Elimination Competition - Evict this Contestant from the Household
The Contestant who has the lowest relationship towards The Drifter is no longer eligible to participate in the Elimination Competition - Evict this Contestant from the Household
DAY 11:
-Have The Drifter Host an Event (example: House Party)
At the end of the event, the Contestant who has the lowest relationship towards The Drifter is no longer eligible to participate in the Elimination Competition - Evict this Contestant from the Household
-Have The Drifter attempt to perform the Offer A Rose Interaction (any Flirty Interaction if it's not available) to the Final Contestant - They are the winner!
*Optional - Have The Drifter Ask To Be Boyfriend/Girlfriend, and then Propose to the winner
When the Elimination Competition has been completed, stop game play, save and proceed to House 007 Part 2 (After The Rose)
IMPORTANT INFORMATION
-When The Drifter has a Want to interact with a Contestant, it must carried out immediately
The following Want should be dismissed:
Propose To
-When The Drifter has a Want to interact with a Contestant, it must carried out immediately
The following Want should be dismissed:
Propose To
Get Married To
IT IS A (PART 1) HOUSE CHALLENGE FAIL IF
-The Drifter dies
THE PLAYABLE SIMS THIS HOUSE CHALLENGE
-The Drifter
*All other Household Sims are considered Non-Playable and may only be controlled using options specified under the following "Non-Playable Sims Can" list
*All other Household Sims are considered Non-Playable and may only be controlled using options specified under the following "Non-Playable Sims Can" list
NON-PLAYABLE SIMS CAN
-Use available options through their portrait
-Answer phones/text messages and respond to pop-up events
-Redeem points in the Rewards Store and interact with purchased items
-Age Up
-Open Occult specific windows and purchase/select abilities - (across multiple packs)
-Use remedies to cure sickness and/or neutralize poisons - (across multiple packs)
-Use remedies to cure sickness and/or neutralize poisons - (across multiple packs)
-Drink Plasma Packs (Vampires needed)
YOU ARE NOT ALLOWED TO:
-Use any age altering, life prolonging or death defying items on any Household Sim
-Create or designate other Sims to fill the role of The Drifter or any Contestants
-Add any additional Sims to the Household
-Wish For Romance (Romantic Garden Stuff needed)
ADDITIONAL INFO
-Unlimited Household funds to modify Oakenstead
-Unlimited Household funds to modify Oakenstead
-There must be one bed per Sim in the Active Household
-Every Lot in all the worlds are allowed for dates and outings
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HOUSE 007 PART 2 - AFTER THE ROSE
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PART 2 GAME SET UP FOR THE FULL 24 HOUSE CHALLENGE
In Oasis Springs world (in the Parched Prospect district):
-Move the Household onto the Springscape Lot
*Use (testingcheats on + freerealestate on) if needed
-Select the Residential Lot type you'd like to start gameplay with - can be changed any time
-Select Lot Traits - can be changed any time
-Select Lot Challenges - can be changed any time
In Willow Creek world (in the Sage Estates district):
*Optional - move the displaced Sims from House 006 back onto the Oakenstead Lot
You may customize all other Worlds
PART 2 GAME SET UP FOR PLAYING JUST HOUSE 007
In Oasis Springs world (in the Parched Prospect district):
-Evict any Sims on the Springscape Lot
-Demolish the Springscape Lot
-Select the Residential Lot type you'd like to start game play with - can be changed any time
-Select Lot Traits - can be changed any time
-Select Lot Challenges - can be changed any time
You may customize all other Worlds and Lots
PART 2 GAMEPLAY SETTINGS
-Autonomy - Full
-Auto Age (Played Sims) - Yes
-Auto Age (Played Sims) - Yes
All Other Settings Are Optional
*Note: Normal Lifespan was the only length playtested
PART 2 LAST MINUTE PREPARATIONS
-Sell any belongings that The Drifter has brought in their inventory
-Drop the Active Household Funds to $0 Simoleons
*Use (testingcheats on + Money 0)
-Save your game
*Optional - Make a backup save of your game - you will not have to redo all the set up procedures if you are unsatisfied with how things turn out or experience a House Challenge Fail
-Begin Game Play!
REQUIRED GOALS OF HOUSE 007 PART 2
1. As a minimum create a 2 Bedroom, 1 Bathroom home worth at least $40k Simoleons
1. As a minimum create a 2 Bedroom, 1 Bathroom home worth at least $40k Simoleons
2. Complete the Soul Mate Aspiration
3. Produce and raise The Heir to the Young Adult life stage
*The Heir is the firstborn baby made between The Drifter and another Sim who is part of the Active Household at the time the WooHoo For Baby interaction is used
*When The Heir reaches Young Adult, stop game play, save and continue onto House 008
IT IS A HOUSE CHALLENGE FAIL IF
-Any Required Goal was not completed before The Heir ages to Young Adult
-The Heir dies or is otherwise removed from the Active Household
THE PLAYABLE SIMS THIS HOUSE CHALLENGE
-The Drifter
*All other Household Sims are considered Non-Playable and may only be controlled using options specified under the following "Non-Playable Sims Can" list
-The Drifter
*All other Household Sims are considered Non-Playable and may only be controlled using options specified under the following "Non-Playable Sims Can" list
NON-PLAYABLE SIMS CAN
-Use available options through their portrait
-Answer phones/text messages and respond to pop-up events
-Redeem points in the Rewards Store and interact with purchased items
-Age Up
-Open Occult specific windows and purchase/select abilities - (across multiple packs)
-Use remedies to cure sickness and/or neutralize poisons - (across multiple packs)
-Use remedies to cure sickness and/or neutralize poisons - (across multiple packs)
-Drink Plasma Packs (Vampires needed)
ADDING SIMS TO THE ACTIVE HOUSEHOLD
-Check mark "Sell All Lot Furnishings" if the option is available
-Active Household Funds must be reset to the amount prior to the additions
-Any additions to the Active Household must be made through the Ask To Join Household interaction except for the following:
*Adopted Sims
*Science Babies
*Created Clones (Get To Work needed)
*Whispering Wishing Well acquired Sims (Romantic Garden Stuff needed)
*Adopted or Rescued Pets (across multiple packs)
*Duplicato Spell Created Clones (Realm Of Magic needed)
*Activated Servo Bots (Discover University needed)
*Created Clones (Get To Work needed)
*Whispering Wishing Well acquired Sims (Romantic Garden Stuff needed)
*Adopted or Rescued Pets (across multiple packs)
*Duplicato Spell Created Clones (Realm Of Magic needed)
*Activated Servo Bots (Discover University needed)
-Check mark "Sell All Lot Furnishings" if the option is available
-Active Household Funds must be reset to the amount prior to the additions
YOU ARE NEVER ALLOWED TO
-Use any age altering, life prolonging or death defying items on any Household Sim
-Move any Sim out of the Active Household
-Move any Sim out of the Active Household
*Does not apply to animals
-Create or designate other Sims to fill the role of The Drifter or The Heir
-Create or designate other Sims to fill the role of The Drifter or The Heir
WHERE AND WHEN YOU CAN TRAVEL
-Lots any Active Household Sims are invited to
-Lots for scheduled Events
-Lots required for Aspiration updates
-Visit The Final Resting Place of Sims - to strengthen ties or release spirits
-Sylvan Glade - and a Lot in Foundry Cove district for access
-The Grotto - and a Lot in Acquisition Butte district or Desert Bloom Lot for access
-All job, career and school locations (across multiple packs)
-Retail Lots that the Active Household owns (Get To Work needed)
-The Hospital (Get To Work needed) - to Have Baby
-Sixam (Get To Work needed)
-All Festival locations (across multiple packs)
-Club gatherings (City Living needed)
-Vet Clinic Lots (Cats And Dogs needed) - to get treatment for pets
-A Lot in Glimmerbrook to access The Magic Realm (Realm Of Magic needed)
-The Magic Realm (Realm Of Magic needed) - to become a spellcaster and as needed
-Underground Tunnels (Werewolves needed) - to travel/explore when visiting Moonwood Mill Lots
-Equestrian Center (Horse Ranch needed) - and a Lot in New Appaloosa district for access
-Residential Rental Properties that the Active Household owns (For Rent needed)
Community Lots Available:
-Arts Centers (City Living needed)
-Beaches (Island Living needed)
-Foxbury Commons (Discover University needed) - only when enrolled in University
-National Parks
-Nightclubs
-Parks
-Recreation Centers (Growing Together needed)
-Restaurants (Dine Out needed)
-UBrite Commons (Discover University needed) - only when enrolled in University
-Wedding Venues
Vacation Rental Properties And Destinations:
-While on vacation you have access to the Vacation Rental Lot and its surrounding district
-Granite Falls Forest to access The Deep Woods (Outdoor Retreat needed)
-A Lot in Belomisia Jungle to access Belomisia Jungle and it's Secrets (Jungle Adventures needed)
-Batuu (Star Wars: Journey To Batuu needed) - all areas available while visiting
All Other Lots Are Considered Locked And May Not Be Selected As A Destination
Hey Sis, wondering if the relationship level is based on both friendship & romance, just romance or either/or?
ReplyDeleteHey you!!!! I've been thinking of you <3
DeleteEither/Or on that relationship level
Okay, sounds good. I have a contestant who is almost 1/2 on friendship & another one who in a combination of the 2 is about the same. At least I know who's going byebye.
DeleteSo how have you been with all this quarantine/riot/schooling at home, etc.? Did your oldest graduate this last year or is it this year?
I hope you're having fun with all the Contestants!!!!
DeleteTo say the least...it's been interesting heh
I hope all has been well for you and not too crazy in your neck of the woods!
My oldest graduated last year and is now taking courses at her University online, staying here at home as the campus is basically closed.