Thursday, April 2, 2015

The Drifter Challenge - House 002 - Rules

GAME SET UP FOR THOSE INTERESTED IN CONTINUING THE CHALLENGE
-All previously placed or built Residential and Community Lots in Oasis Springs may be left, rebuilt or replaced (with the same lot type only)
-Willow Creek should still be blank and uninhabited
All other worlds and vacation destinations may be built upon or populated however you'd like
-You are free to evict or delete any Sims except The Heir from House 001 as this Sim will be the new playable character in this house's Active Household
This Sim will be the ONLY playable character in the Active Household
*There is no need to make a Drifter as you will be moving and playing your Heir from House 001 (proceed to Required Game Options Settings)

GAME SET UP FOR THOSE INTERESTED IN PLAYING JUST HOUSE 002
-Evict any Sims who are living on the Crick Cabana Lot in Willow Creek
-Demolish the Crick Cabana Lot in Willow Creek
-Check that the Crick Cabana Lot in Willow Creek is set to Residential
-Place at least one Restaurant Lot in one of the worlds (If you own Dine Out)
-You are free to evict or delete any Sims
All other worlds and vacation destinations may be built upon or populated however you'd like

MAKING YOUR DRIFTER
Create or Download a Sim with the following guidelines:
-Humanoid or Alien races only
-Must be Young Adult life stage
*Please note that if you download your Sim, you will need to make sure that they do not have any Skills or extra Traits 
This Sim will be the ONLY playable character in the Active Household

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REQUIRED GAME OPTIONS SETTINGS
Under Gameplay tab in the Game Options menu you will need to select the following:
-Autonomy - Full
-Auto Age (Played Sims) - Yes
-Sim Lifespan - Normal
All other options are your choice (seasons, get famous etc.)

WHERE TO START AND LAST MINUTE PREPARATIONS
-Move your Sim onto the Crick Cabana Residential Lot in Willow Creek
-Sell or Delete any belongings that the new playable Sim has brought along in their inventory
*If you choose to keep any items, you must deduct the cost of the object(s) from the Active Household Funds before ANY other object(s) are allowed to be purchased
-Drop the Drifter's Household Funds to $0 Simoleons (testingcheats on + Money 0 cheat)
-Save your game and then make a backup save as well
The 1st Game Save file will act as the Main Save which you will play, and The 2nd Game Save file, will act as a backup of the Main Save.
*It's highly recommended that you make these separate game save files so that if you are unsatisfied with how things turn out or you do not complete the requirements in the allotted time, you will have the option to redo this House Mini-Challenge without losing all prior world progress

MAIN GOALS OF HOUSE 002
1.  Create a 2 Bedroom, 1 Bathroom home worth at least $40k Simoleons
These requirements are just the minimums, so feel free to add more your house
*A Room consists of at least 4 walls, a door, textured flooring and wall coverings.  

3.  Marry and THEN Move-In a "Working Sim" (Examples: Mail Carrier, Gardener, Pizza Delivery)
*They will have a job listed in red when you hover over their name
The following types (tho listed in red do not count):
-Vendor
-Fan
-Paparazzi
The Working Sim is considered a non-playable Sim

4.  Complete the following milestones:
Milestone 1: Greenhorn
-Harvest 10 DIFFERENT types of plants
-Catch 5 Fish in Sylvan Glade
Milestone II: Forest Scout
-Unlock the gourmet cooking skill (level 5)
-Cook 2 plates of Grilled Cheese
-Eat 10 raw plants
Milestone III: Wilderness Explorer
-Plant 1 of each of the following: Flower, Vegetable, Fruit and Herb
-Make a Friend
Milestone IV: Outdoor Enthusiast
-Reach level 10 of the Cooking skill
-Nap or sleep a total of 24 hours (collectively) outdoors *try a bench or drag a bed outside*
-Collect or Breed 5 Frogs
As an added level of challenge difficulty do not begin working on these milestones until your Heir is Toddler age or higher

*IF you have the Outdoor Retreat Game Pack and/or want more of a challenge, complete the Outdoor Enthusiast Aspiration instead.
As an added level of challenge difficulty do not begin working on this Aspiration until your Heir is Toddler age or higher

Those players who have Seasons may have to get creative as fishing may not be an option if it gets too cold, and remember that not all plants are available year round to harvest!

5.  Produce and raise an Heir to the Young Adult life stage
When The Heir reaches the Young Adult stage, you must stop game play if you are continuing on to House 003

ALL ABOUT THE HEIR
The Heir is the firstborn humanoid or alien baby made through the WooHoo For Baby command with the Main Sim and another Sim who is already part of the Active Household.
-You may pick the Traits and the Aspiration of The Heir
-The Heir is considered a non-playable Sim
*You may never direct The Heir to interact with objects or others unless it's to Age Up allowed ONLY on their birthday
*Any options available through their portrait in the bottom left hand corner is ok to use, and you may open their personal inventory to add or remove items

WHAT IS CONSIDERED A HOUSE CHALLENGE FAIL
-If any Main Goal was not reached prior to the Heir reaching Young Adult life stage
-If The Heir dies or is otherwise removed from the Active Household


WHERE AND WHEN YOU CAN TRAVEL
There MUST be at least $1k Simoleons in Household Funds ANY time you wish to visit the following locations:
-Restaurants that have been placed in any of the worlds
-Vacation destinations (you must bring all Active Household members)
*Selvadorada is a gorgeous destination, but digging up relics and/or traipsing around the jungle can yield top dollar goodies in a few in game hours, so is definitely not recommended due to the nature of the challenge
-The Bluffs, The Ruins and The Von Haunt Estate in Windenburg (the Active Household MUST BE asked to attend)
-Festival or Holiday Event Locations (the Active Household MUST BE asked to attend)
-Club or Party locations the Household Sims are asked to attend or that they host

The following locations DO NOT have a $1k Simoleon requirement to visit:
-Sylvan Glade
-Retail Lots that the Active Household owns
-Vet Clinics that have been placed in any of the worlds
-The Hospital
-The Police Station
-The Science Station
-Sixam
-Lots required for work (at home) jobs like the Critic career
-Lots needed to complete Aspirations
*NOT intended for skill building or resource gathering, but just for the required updates
-Revisiting The Final Resting Place of any Sims who have passed away so you can strengthen ties or release their spirits

ADDING SIMS TO THE ACTIVE HOUSEHOLD
All Sims that join the Active Household MUST be added using the Move In interaction
Does not include the following:
-Adoption
-Whispering Wishing Well acquired Sims
-Created Clones
If a Sim you are inviting to Move In has other Household Members, you may choose to split their Household or move any number of them in (within the game constraints).  If you are choosing to Move In the entire Household, you MUST check mark "Sell All Lot Furnishings" (if this option is available) before the Move In process is complete.
Any Simoleons that are brought when a Sim joins the Active Household, MUST be deleted immediately.  Household funds MUST be reset to the amount prior to the Sim(s) joining the Active Household.
Any items brought in the Personal Inventory or Family Inventory when a Sim joins the Active Household,  may be kept or sold for Simoleons

SOME THINGS NOT ALLOWED
-Control any Sims other than the Main Sim
*You may never direct the non-playable Sims to interact with objects or others unless it's to Age Up allowed ONLY on their birthday
*Any options available through their portrait in the bottom left hand corner is ok to use, and you may open their personal inventory to add or remove items
-Host Club Gatherings on the Active Home Lot
-Designate the Active Home Lot as a Club Hangout destination
-Have any of your playable Sims be/become a Vampire
-Use any age altering or life prolonging items
*For example the Potion Of Youth in the Rewards Store or wishing for Youthful Vigor via the Whispering Wishing Well object
-Move any Sims OUT of the Active Household
*Watch your Active Household count, do not forget about The Heir
-Create or choose a new playable Sim should your Main Sim die

ADDITIONAL INFO
-You may choose the Traits and Aspirations of any Sims in the Active Household when prompted to do so (after Age Up)
-Any Playable Sim in the Active Household may purchase and manage any Retail Lot, Restaurant or Vet Clinic
-Any puppies or kittens born may be sold
-The Active Household may Create or Join Clubs at any time
-You may set Season lengths and create Holidays
-The use of any Mods or Custom Content is at your discretion